Adult Green Dragon

Huge Dragon , Lawful Evil
• Armor Class: 19
• Hit Points: 207 (18d12+90)
• Speed: 40 ft., fly 80 ft., swim 40 ft.

STR DEX CON INT WIS CHA
23 (+6) 12 (+1) 21 (+5) 18 (+4) 15 (+2) 17 (+3)

• Saving Throws: Dex +6, Con +10, Wis +7, Cha +8
• Skills: Deception +8, Insight +7, Perception +12, Persuasion +8, Stealth +6
• Condition Immunities: poisoned
• Senses: blindsight 60 ft., darkvision 120 ft.
• Languages: Common, Draconic
• Challenge: 15 (13000 XP)

• Amphibious: The dragon can breathe air and water.

• Legendary Resistance (3/Day): If the dragon fails a saving throw, it can choose to succeed instead.

Actions


• Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

• Bite: Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 7 (2d6) poison damage.

• Claw: Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

• Tail: Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

• Frightful Presence: Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours .

• Poison Breath (Recharge 5-6): The dragon exhales poisonous gas in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 56 (16d6) poison damage on a failed save, or half as much damage on a successful one.

Legendary Actions


The adult green dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature's turn. The adult green dragon regains spent legendary actions at the start of its turn.

• Detect: The dragon makes a Wisdom (Perception) check.

• Tail Attack: The dragon makes a tail attack.

• Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.