• Armor Class: 12 • Hit Points: 22 (5d8) • Speed: 0 ft., fly 50 ft. (hover)
• Condition Immunities:
charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious • Resistances:
acid, cold, fire, lightning, thunder, bludgeoning, piercing, and slashing from nonmagical weapons • Senses:
darkvision 60 ft. • Languages:
understands all languages it knew in life but can't speak • Challenge:
1 (200 XP) • Environments:
Dungeon, Ruins, Urban
• Incorporeal Movement: The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
• Sunlight Sensitivity: While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
• Life Drain: Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.