• Armor Class: 12 • Hit Points: 40 (9d8) • Speed: 30 ft.
• Saving Throws:
Int +6, Wis +4 • Skills:
Arcana +6, History +6 • Languages:
any four languages • Challenge:
5 (1800 XP) • Environments:
• Transmuter's Stone: The transmuter carries a magic stone it crafted that grants its bearer one of the following effects:
* Darkvision out to a range of 60 feet
* An extra 10 feet of speed while the bearer is unencumbered
* Proficiency with Constitution saving throws
* Resistance to acid, cold, fire, lightning, or thunder damage (transmuter's choice whenever the transmuter chooses this benefit)
If the transmuter has the stone and casts a transmutation spell of 1st level or higher, it can change the effect of the stone.
The transmuter is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The transmuter has the following wizard spells prepared: