• Armor Class: 12 • Hit Points: 13 (3d4+6) • Speed: 5 ft., fly 40 ft.
• Condition Immunities:
poisoned • Resistances:
cold, fire, lightning • Senses:
darkvision 60 ft. • Languages:
understands Abyssal, Infernal, and any languages it knew before becoming a vargouille but can't speak • Challenge:
1 (200 XP) • Environments:
Desert, Swamp, Underground
• Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage plus 10 (3d6) poison damage.
• Kiss : The vargouille kisses one incapacitated humanoid within 5 feet of it. The target must succeed on a DC 12 Charisma saving throw or become cursed. The cursed target loses 1 point of Charisma after each hour, as its head takes on fiendish aspects. The curse doesn't advance while the target is in sunlight or the area of a daylight spell; don't count that time. When the cursed target's Charisma becomes 2, it dies, and its head tears from its body and becomes a new vargouille. Casting remove curse, greater restoration, or a similar spell on the target before the transformation is complete can end the curse. Doing so undoes the changes made to the target by the curse.
• Stunning Shriek: The vargouille shrieks. Each humanoid and beast within 30 feet of the vargouille and able to hear it must succeed on a DC 12 Wisdom saving throw or be frightened until the end of the vargouille's next turn. While frightened in this way, a target is stunned. If a target's saving throw is successful or the effect ends for ft., the target is immune to the Stunning Shriek of all vargouilles for 1 hour.