Dancing Lights

Cantrip, Evocation - (Wizard, Bard, Sorcerer)
Range: 120 feet
Duration: Concentration, up to 1 minute
Casting Time: 1 action
Components: V, S, M (a bit of phosphorus or wychwood, or a glowworm)


You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius. As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

Abjurer (humanoid), Alhoon (undead), Draegloth (fiend), Drider Spellcaster (monstrosity), Drider (monstrosity), Drow Elite Warrior (humanoid), Drow Mage (humanoid), Drow Priestess of Lolth (humanoid), Drow (humanoid), Faerie Dragon (Blue) (dragon), Faerie Dragon (Green) (dragon), Faerie Dragon (Indigo) (dragon), Faerie Dragon (Orange) (dragon), Faerie Dragon (Red) (dragon), Faerie Dragon (Violet) (dragon), Faerie Dragon (Yellow) (dragon), Green Hag (fey), Illusionist (humanoid), Mind Flayer Arcanist (aberration), Necromancer (humanoid), Nezznar the Black Spider (humanoid), Pixie (fey), Uthgardt Shaman (humanoid), Warlock of the Archfey (humanoid)