Detect Magic

1st-level, Divination (Ritual) - (Wizard, Bard, Paladin, Cleric, Ranger, Druid, Sorcerer)
Range: Self
Duration: Concentration, up to 10 minutes
Casting Time: 1 action
Components: V, S

Description

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any. The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.


Monsters
Alhoon (undead), Androsphinx (monstrosity), Arcanaloth (fiend), Archmage (humanoid), Baba Lysaga (humanoid), Baphomet (fiend), Blagothkus (giant), Cambion (fiend), Cloud Giant Smiling One (giant), Cloud Giant (giant), Couatl (celestial), Dao (elemental), Death Slaad (aberration), Deathlock Wight (undead), Demogorgon (fiend), Diviner (humanoid), Djinni (elemental), Drider Spellcaster (monstrosity), Efreeti (elemental), Fraz-Urb'luu (fiend), Glabrezu (fiend), Gray Slaad (aberration), Graz'zt (fiend), Green Slaad (aberration), Gynosphinx (monstrosity), Illithilich (undead), Iymrith, Ancient Blue Dragon (dragon), Juiblex (fiend), Kuo-Toa Archpriest (humanoid), Lich (undead), Mage (humanoid), Marid (elemental), Mind Flayer Arcanist (aberration), Morkoth (aberration), Night Hag (fiend), Nycaloth (fiend), Ooze Master (undead), Orc Hand of Yurtrus (humanoid), Orcus (fiend), Pit Fiend (fiend), Rakshasa (fiend), Sahuagin Priestess (humanoid), Spirit Naga (monstrosity), Storm Giant (giant), Tarul Var (undead), Ultroloth (fiend), Warlock of the Great Old One (humanoid), Xvart Warlock of Raxivort (humanoid), Yeenoghu (fiend), Zuggtmoy (fiend)