Hold Person

2nd-level, Enchantment - (Wizard, Bard, Paladin, Cleric, Warlock, Druid, Monk, Sorcerer)
Range: 60 feet
Duration: Concentration, up to 1 minute
Casting Time: 1 action
Components: V, S, M (a small, straight piece of iron)

Description

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.


Monsters
Annis Hag (fey), Archdruid (humanoid), Bheur Hag (fey), Bone Naga (Guardian) (undead), Bone Naga (Spirit) (undead), Choldrith (monstrosity), Crushing Wave Priest (humanoid), Cult Fanatic (humanoid), Death Knight (undead), Deathlock Wight (undead), Drider Spellcaster (monstrosity), Enchanter (humanoid), Evil Mage (humanoid), Frulam Mondath (humanoid), Gar Shatterkeel (humanoid), Green Hag (fey), Grisha (humanoid), Guardian Naga (monstrosity), Ixitxachitl Cleric (aberration), Kuo-Toa Archpriest (humanoid), Mummy Lord (undead), Neogi Master (aberration), Night Hag (fiend), Sahuagin Priestess (humanoid), Sea Hag (fey), Shoalar Quanderil (humanoid), Spirit Naga (monstrosity), Transmuter (humanoid), Vampiric Ixitxachitl Cleric (aberration), Yakfolk Priest (monstrosity), Yuan-ti Nightmare Speaker (monstrosity)