Small Lightfoot Halfling
Rogue 1
, Neutral (Charlatan)
• Armor Class: 14 (leather armor)
• Hit Points: 9 (1d8)
• Speed: 25 ft. (5 squares)
STR |
DEX |
CON |
INT |
WIS |
CHA |
8 (-1) |
16 (+3) |
12 (+1) |
10 (+0) |
15 (+2) |
14 (+2) |
• Saving Throws:
Dex +5, Int +2
• Skills:
Acrobatics +5, Deception +4, Perception +6, Performance +4, Sleight of Hand +5, Stealth +5, Thieves' Tools +4
• Senses:
passive (Perception) 16
• Proficiency Bonus:
+2 proficiency bonus
• Armor:
Light armor.
• Weapons:
Simple weapons, hand crossbows, longswords, rapiers, shortswords
• Tool:
Disguise kit, forgery kit
• Languages:
Common, Halfling, Thieves’ Cant
• Backpack, bag of 1,000 ball bearings, crowbar, hammer, 10 pitons, hooded lantern, 2 flasks of oil, tinderbox, 5 days of rations, waterskin, 50 feet of hempen rope
• Lucky
When you roll a 1 on The D20 for an Attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
• Brave
You have advantage on Saving Throws against being Frightened.
• Halfling Nimbleness
You can move through the space of any creature that is of a size larger than yours.
• Naturally Stealthy
You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
• Sneak Attack
You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
• Shortsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 + 3 piercing damage.
• Dagger (2)
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60, one target. Hit: 1d4 + 3 piercing damage.
• Shortbow (20)
Two Handed Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 1d6 + 3 piercing damage.
• Two Weapon Fighting
When you take the Attack action with a melee weapon, you can use your bonus action to attack with your off hand melee weapon. You don't add your ability modifier to the damage of the bonus attack.
• Opportunity Attack
You can make an opportunity Attack when a Hostile creature that you can see moves out of your reach.