Ander Greenbottle

Small Lightfoot Halfling Rogue 1 , Neutral (Charlatan)

Stats ↕

• Armor Class: 14 (leather armor)
• Hit Points: 9 (1d8)
• Speed: 25 ft. (5 squares)

STR DEX CON INT WIS CHA
8 (-1) 16 (+3) 12 (+1) 10 (+0) 15 (+2) 14 (+2)

• Saving Throws: Dex +5, Int +2
• Skills: Acrobatics +5, Deception +4, Perception +6, Performance +4, Sleight of Hand +5, Stealth +5, Thieves' Tools +4
• Senses: passive (Perception) 16

Proficiencies ↕

• Proficiency Bonus: +2 proficiency bonus
• Armor: Light armor.
• Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
• Tool: Disguise kit, forgery kit
• Languages: Common, Halfling, Thieves’ Cant

Burglar's Pack ↕

• Backpack, bag of 1,000 ball bearings, crowbar, hammer, 10 pitons, hooded lantern, 2 flasks of oil, tinderbox, 5 days of rations, waterskin, 50 feet of hempen rope

Features (5) ↕

• Lucky
When you roll a 1 on The D20 for an Attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
• Brave
You have advantage on Saving Throws against being Frightened.
• Halfling Nimbleness
You can move through the space of any creature that is of a size larger than yours.
• Naturally Stealthy
You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
• Sneak Attack
You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.

Actions (3) ↕

• Shortsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 + 3 piercing damage.
• Dagger (2)
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60, one target. Hit: 1d4 + 3 piercing damage.
• Shortbow (20)
Two Handed Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 1d6 + 3 piercing damage.

Bonus Actions (1) ↕

• Two Weapon Fighting
When you take the Attack action with a melee weapon, you can use your bonus action to attack with your off hand melee weapon. You don't add your ability modifier to the damage of the bonus attack.

Reactions (1) ↕

• Opportunity Attack
You can make an opportunity Attack when a Hostile creature that you can see moves out of your reach.