Medium Human
Barbarian 1
, Chaotic Neutral (Outlander)
• Armor Class: 14 (unarmored defense)
• Hit Points: 14 (1d12)
• Speed: 30 ft. (6 squares)
STR |
DEX |
CON |
INT |
WIS |
CHA |
16 (+3) |
14 (+2) |
15 (+2) |
9 (-1) |
13 (+1) |
11 (+0) |
• Saving Throws:
Str +5, Con +4
• Skills:
Acrobatics +5, Intimidation +2, Perception +3, Survival +3
• Senses:
passive (Perception) 13
• Proficiency Bonus:
+2 proficiency bonus
• Armor:
Light armor, medium armor, shields
• Weapons:
Simple weapons, martial weapons
• Tool:
Muscial instrument (horn)
• Languages:
Common, Orcish
• Backpack, bedroll, mess kit, 10 torches, tinderbox, 10 days of rations, waterskin, and 50 feet of hempen rope.
• Rage (2)
In battle, you fight with primal ferocity. On Your Turn, you can enter a rage as a Bonus Action.
While raging, you gain the following benefits if you aren't wearing heavy armor:
• You have advantage on Strength Checks and Strength Saving Throws.
• When you make a melee weapon Attack using Strength, you gain a +2 bonus to the damage roll.
• You have Resistance to bludgeoning, piercing, and slashing damage.
Your rage lasts for 1 minute. It ends early if you are knocked Unconscious or if Your Turn ends and you haven't attacked a Hostile creature since your last turn or taken damage since then. You can also end your rage on Your Turn as a Bonus Action.
• Unarmored Defense
While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a Shield and still gain this benefit.
• Greataxe
Two Hand Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d12 + 3 slashing damage.
• Handaxe (2)
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft., or range 20/60 ft., one target. Hit: 1d6 + 3 slashing damage.
• Opportunity Attack
You can make an opportunity Attack when a Hostile creature that you can see moves out of your reach.