Hernack Orefury

Medium Mountian Dwarf Cleric 1 , Lawful Neutral (Guild Artisan)

Stats ↕

• Armor Class: 16 (chain mail)
• Hit Points: 10 (1d8)
• Speed: 25 ft. (5 squares)

STR DEX CON INT WIS CHA
16 (+3) 8 (-1) 15 (+2) 12 (+1) 15 (+2) 10 (+0)

• Saving Throws: Wis +4, Cha +2
• Skills: History +3, Insight +4, Persuasion +2, Religion +3
• Senses: passive (Perception) 12

Proficiencies ↕

• Proficiency Bonus: +2 proficiency bonus
• Armor: All armor, shields
• Weapons: Simple weapons, martial weapons
• Tool: Brewer’s supplies, smith's tools
• Languages: Common, Dwarvish, Goblin

Explorer's Pack ↕

• Backpack, bedroll, mess kit, 10 torches, tinderbox, 10 days of rations, waterskin, and 50 feet of hempen rope.

Features (3) ↕

• Darkvision
Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
• Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
• War Priest (2)
Your god delivers bolts of inspiration to you while you are engaged in battle. When you use the Attack action, you can make one weapon attack as a bonus action.

Spellcasting (2) ↕


You are a divine spellcaster (cleric feature) who uses Wisdom as your spellcasting ability (spell save DC 12; +4 to hit with spell attacks). You have the following spells prepared:

• Cantrips (at will): mending, resistance, sacred flame

Divine Domain: War Domain


Actions (2) ↕

• Warhammer
Two Handed Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d10 + 3 bludgeoning damage.
• Sacred Flame
Ranged Spell Attack: DC 12 Dexterity saving throw, range 60 ft., one target. Hit: 1d8 radiant damage.

Reactions (1) ↕

• Opportunity Attack
You can make an opportunity Attack when a Hostile creature that you can see moves out of your reach.