Sariel Silverfrond

Medium High Elf Fighter 1 , Chaotic Good (Noble)

Stats ↕

• Armor Class: 15 (chain shirt)
• Hit Points: 12 (1d10)
• Speed: 30 ft. (6 squares)

STR DEX CON INT WIS CHA
8 (-1) 16 (+3) 14 (+2) 14 (+2) 12 (+1) 10 (+0)

• Saving Throws: Str +1, Con +4
• Skills: Acrobatics +5, History +4, Insight +3, Perception +3, Persuasion +2
• Senses: passive (Perception) 13

Proficiencies ↕

• Proficiency Bonus: +2 proficiency bonus
• Armor: All armor, shields
• Weapons: Simple weapons, martial weapons
• Tool: Gaming set (playing cards)
• Languages: Common, Elvish, Dwarvish, Gnomish

Explorer's Pack ↕

• Backpack, bedroll, mess kit, 10 torches, tinderbox, 10 days of rations, waterskin, and 50 feet of hempen rope.

Features (4) ↕

• Darkvision
Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
• Keen Senses
You have proficiency in the Perception skill.
• Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
• Trance
Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Spellcasting (1) ↕


Your elven heritage grants limit spellcasting which uses Intelligence as your spellcasting ability (spell save DC 12; +4 to hit with spell attacks).

• Cantrips (at will): true strike


Actions (3) ↕

• Rapier
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 + 3 piercing damage.
• Shortsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 + 3 piercing damage.
• Dagger (2)
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft., or range 20/60 ft., one target. Hit: 1d4 + 3 piercing damage.

Bonus Actions (2) ↕

• Second Wind (1)
Regain 1d10 + 1 hit points.
• Two Weapon Fighting
When you take the Attack action with a melee weapon, you can use your bonus action to attack with your off hand melee weapon.

Reactions (1) ↕

• Opportunity Attack
You can make an opportunity Attack when a Hostile creature that you can see moves out of your reach.