Abjurer
Medium Humanoid
(Any Race)
, Any Alignment
• Armor Class: 12
• Hit Points: 84 (13d8+26)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
9 (-1) |
14 (+2) |
14 (+2) |
18 (+4) |
12 (+1) |
11 (+0) |
• Saving Throws:
Int +8, Wis +5
• Skills:
Arcana +8, History +8
• Languages:
any four languages
• Challenge:
9 (5000 XP)
• Environments:
Urban
• Arcane Ward:
The abjurer has a magical ward that has 30 hit points. Whenever the abjurer takes damage, the ward takes the damage instead. If the ward is reduced to 0 hit points, the abjurer takes any remaining damage. When the abjurer casts an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell.
Spellcasting
The abjurer is a 13th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The abjurer has the following wizard spells prepared:
*Abjuration spell of 1st level or higher
Actions
• Quarterstaff:
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d6-l) bludgeoning damage, or 3 (1d8-l) bludgeoning damage if used with two hands.