Adult Black Dragon

Huge Dragon , Chaotic Evil
• Armor Class: 19
• Hit Points: 195 (17d12+85)
• Speed: 40 ft., fly 80 ft., swim 40 ft.

STR DEX CON INT WIS CHA
23 (+6) 14 (+2) 21 (+5) 14 (+2) 13 (+1) 17 (+3)

• Saving Throws: Dex +7, Con +10, Wis +6, Cha +8
• Skills: Perception +11, Stealth +7
• Senses: blindsight 60 ft., darkvision 120 ft.
• Languages: Common, Draconic
• Challenge: 14 (11500 XP)
• Environments: Swamp

• Amphibious: The dragon can breathe air and water.

• Legendary Resistance (3/Day): If the dragon fails a saving throw, it can choose to succeed instead.

Actions


• Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

• Bite: Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage.

• Claw: Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

• Tail: Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

• Frightful Presence: Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

• Acid Breath (Recharge 5-6): The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.

Legendary Actions


The adult black dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature's turn. The adult black dragon regains spent legendary actions at the start of its turn.

• Detect: The dragon makes a Wisdom (Perception) check.

• Tail Attack: The dragon makes a tail attack.

• Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.