Adult Blue Dracolich
Huge Undead
, Lawful Evil
• Armor Class: 19
• Hit Points: 225 (18d12+108)
• Speed: 40 ft., burrow 30 ft., fly 80 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
25 (+7) |
10 (+0) |
23 (+6) |
16 (+3) |
15 (+2) |
19 (+4) |
• Saving Throws:
Dex +5, Con +11, Wis +7, Cha +9
• Skills:
Perception +12, Stealth +5
• Condition Immunities:
charmed, exhaustion, frightened, paralyzed, poisoned
• Resistances:
necrotic
• Senses:
blindsight 60 ft., darkvision 120 ft.
• Languages:
Common, Draconic
• Challenge:
17 (18000 XP)
• Environments:
Desert, Dungeon
• Legendary Resistance (3/Day):
If the dracolich fails a saving throw, it can choose to succeed instead.
• Magic Resistance:
The dracolich has advantage on saving throws against spells and other magical effects.
Actions
• Multiattack:
The dracolich can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
• Bite:
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 5 (1d10) lightning damage.
• Claw:
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.
• Tail:
Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.
• Frightful Presence:
Each creature of the dracolich's choice that is within 120 feet of the dracolich and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dracolich's Frightful Presence for the next 24 hours.
• Lightning Breath (Recharge 5-6):
The dracolich exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 20 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.
Legendary Actions
The adult blue dracolich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature's turn. The adult blue dracolich regains spent legendary actions at the start of its turn.
• Detect:
The dracolich makes a Wisdom (Perception) check.
• Tail Attack:
The dracolich makes a tail attack.
• Wing Attack (Costs 2 Actions):
The dracolich beats its tattered wings. Each creature within 10 ft. of the dracolich must succeed on a DC 21 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. After beating its wings this way, the dracolich can fly up to half its flying speed.