Adult Gold Dragon

Huge Dragon , Lawful Good
• Armor Class: 19
• Hit Points: 256 (19d12+133)
• Speed: 40 ft., fly 80 ft., swim 40 ft.

STR DEX CON INT WIS CHA
27 (+8) 14 (+2) 25 (+7) 16 (+3) 15 (+2) 24 (+7)

• Saving Throws: Dex +8, Con +13, Wis +8, Cha +13
• Skills: Insight +8, Perception +14, Persuasion +13, Stealth +8
• Senses: blindsight 60 ft., darkvision 120 ft.
• Languages: Common, Draconic
• Challenge: 17 (18000 XP)
• Environments: Mountain, Ruins

• Amphibious: The dragon can breathe air and water.

• Legendary Resistance (3/Day): If the dragon fails a saving throw, it can choose to succeed instead.

Actions


• Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

• Bite: Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage.

• Claw: Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

• Tail: Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

• Frightful Presence: Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

• Breath Weapons (Recharge 5-6): The dragon uses one of the following breath weapons. Fire Breath. The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 66 (12d10) fire damage on a failed save, or half as much damage on a successful one. Weakening Breath. The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 21 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions


The adult gold dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature's turn. The adult gold dragon regains spent legendary actions at the start of its turn.

• Detect: The dragon makes a Wisdom (Perception) check.

• Tail Attack: The dragon makes a tail attack.

• Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.