Air Elemental Myrmidon
  
  
  Medium Elemental
  
  , Neutral
  
  
  
  
    • Armor Class: 18
    • Hit Points: 117 (18d8+36)
    • Speed: 30 ft., fly 30 ft.
  
  
  
  
  
    
      
        | STR | 
        DEX | 
        CON | 
        INT | 
        WIS | 
        CHA | 
      
    
    
      
        | 18 (+4) | 
        14 (+2) | 
        14 (+2) | 
        9 (-1) | 
        10 (+0) | 
        10 (+0) | 
      
    
  
  
  
  
  
    
    
    
      • Condition Immunities:
      paralyzed, petrified, poisoned, prone
      
    
    
      • Resistances:
      lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons
      
    
    
    
      • Senses:
      darkvision 60 ft.
      
    
    
      • Languages:
      Auran, one language of its creator's choice
      
    
    • Challenge:
    7 (2900 XP)
    
    
    • Environments:
    Arctic, Cave, Coast, Desert, Dungeon, Forest, Grassland, Mountain, Planar, Ruins, Swamp, Underground 
    
  
  
  
  
  
    
      • Magic Weapons: 
The myrmidon's weapon attacks are magical.
      
      
    
  
  
  
  
  
  
  
  
    Actions
    
      • Multiattack: 
The myrmidon makes three flail attacks.
      
    
      • Flail: 
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.
      
    
      • Lightning Strike (Recharge 6): 
The myrmidon makes one flail attack. If the attack hits, it deals an extra 18 (4d8) lightning damage, and the target must succeed on a DC 14 Constitution saving throw or be stunned until the end of the myrmidon's next turn.