Air Elemental Myrmidon

Medium Elemental , Neutral
• Armor Class: 18
• Hit Points: 117 (18d8+36)
• Speed: 30 ft., fly 30 ft.

STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 14 (+2) 9 (-1) 10 (+0) 10 (+0)

• Condition Immunities: paralyzed, petrified, poisoned, prone
• Resistances: lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons
• Senses: darkvision 60 ft.
• Languages: Auran, one language of its creator's choice
• Challenge: 7 (2900 XP)
• Environments: Arctic, Cave, Coast, Desert, Dungeon, Forest, Grassland, Mountain, Planar, Ruins, Swamp, Underground

• Magic Weapons: The myrmidon's weapon attacks are magical.

Actions


• Multiattack: The myrmidon makes three flail attacks.

• Flail: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.

• Lightning Strike (Recharge 6): The myrmidon makes one flail attack. If the attack hits, it deals an extra 18 (4d8) lightning damage, and the target must succeed on a DC 14 Constitution saving throw or be stunned until the end of the myrmidon's next turn.