Ancient Red Dragon

Gargantuan Dragon , Chaotic Evil
• Armor Class: 22
• Hit Points: 546 (28d20+252)
• Speed: 40 ft., climb 40 ft., fly 80 ft.

STR DEX CON INT WIS CHA
30 (+10) 10 (+0) 29 (+9) 18 (+4) 15 (+2) 23 (+6)

• Saving Throws: Dex +7, Con +16, Wis +9, Cha +13
• Skills: Perception +16, Stealth +7
• Senses: blindsight 60 ft., darkvision 120 ft.
• Languages: Common, Draconic
• Challenge: 24 (62000 XP)
• Environments: Mountain

• Legendary Resistance (3/Day): If the dragon fails a saving throw, it can choose to succeed instead.

Actions


• Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

• Bite: Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage.

• Claw: Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.

• Tail: Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.

• Frightful Presence: Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

• Fire Breath (Recharge 5-6): The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.

Legendary Actions


The ancient red dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature's turn. The ancient red dragon regains spent legendary actions at the start of its turn.

• Detect: The dragon makes a Wisdom (Perception) check.

• Tail Attack: The dragon makes a tail attack.

• Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.