Animated Table

Large Construct , Unaligned
• Armor Class: 15
• Hit Points: 39 (6d10+6)
• Speed: 40 ft.

STR DEX CON INT WIS CHA
18 (+4) 8 (-1) 13 (+1) 1 (-5) 3 (-4) 1 (-5)

• Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
• Senses: blindsight 60 ft. (blind beyond this radius)
• Challenge: 2 (450 XP)

• Source: tales from the yawning portal, page 230

• Constructed Nature: An animated table doesn't require air, food, drink, or sleep.

• Antimagic Susceptibility: The table is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the table must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

• False Appearance: While the table remains motionless, it is indistinguishable from a normal table.

• Charge: If the table moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Actions


• Ram: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.