Animated Table
Large Construct
, Unaligned
• Armor Class: 15
• Hit Points: 39 (6d10+6)
• Speed: 40 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
18 (+4) |
8 (-1) |
13 (+1) |
1 (-5) |
3 (-4) |
1 (-5) |
• Condition Immunities:
blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
• Senses:
blindsight 60 ft. (blind beyond this radius)
• Challenge:
2 (450 XP)
• Source:
tales from the yawning portal, page 230
• Constructed Nature:
An animated table doesn't require air, food, drink, or sleep.
• Antimagic Susceptibility:
The table is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the table must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
• False Appearance:
While the table remains motionless, it is indistinguishable from a normal table.
• Charge:
If the table moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Actions
• Ram:
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.