Archmage
Medium Humanoid
(Any Race)
, Any Alignment
• Armor Class: 12
• Hit Points: 99 (18d8+18)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
10 (+0) |
14 (+2) |
12 (+1) |
20 (+5) |
15 (+2) |
16 (+3) |
• Saving Throws:
Int +9, Wis +6
• Skills:
Arcana +13, History +13
• Resistances:
damage from spells; non magical bludgeoning, piercing, and slashing (from stoneskin)
• Languages:
any six languages
• Challenge:
12 (8400 XP)
• Environments:
Ruins, Urban
• Magic Resistance:
The archmage has advantage on saving throws against spells and other magical effects.
Spellcasting
The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:
* The archmage casts these spells on itself before combat.
Actions
• Dagger:
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.