Babau

Medium Fiend (Demon) , Chaotic Evil
• Armor Class: 16
• Hit Points: 82 (11d8+33)
• Speed: 40 ft.

STR DEX CON INT WIS CHA
19 (+4) 16 (+3) 16 (+3) 11 (+0) 12 (+1) 13 (+1)

• Skills: Perception +5, Stealth +5
• Condition Immunities: poisoned
• Resistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
• Senses: darkvision 120 ft.
• Languages: Abyssal
• Challenge: 4 (1100 XP)
• Environments: Underground, Urban

Innate Spellcasting


The babau's innate spellcasting ability is Wisdom (spell save DC 11). The babau can innately cast the following spells, requiring no material components:

• At will: darkness, dispel magic, fear, heat metal, levitate


Actions


• Multiattack: The babau makes two melee attacks. It can also use Weakening Gaze before or after making these attacks.

• Claw: Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 8 (1d8+4) slashing damage.

• Spear: Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 it, one target. Hit: 7 (1d6+4) piercing damage, or 8 (1d8+4) piercing damage when used with two hands to make a melee attack.

• Weakening Gaze: The babau targets one creature that it can see within 20 feet of it. The target must make a DC 13 Constitution saving throw. On a failed save, the target deals only half damage with weapon attacks that use Strength for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.