Babau
Medium Fiend
(Demon)
, Chaotic Evil
• Armor Class: 16
• Hit Points: 82 (11d8+33)
• Speed: 40 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
19 (+4) |
16 (+3) |
16 (+3) |
11 (+0) |
12 (+1) |
13 (+1) |
• Skills:
Perception +5, Stealth +5
• Condition Immunities:
poisoned
• Resistances:
cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
• Senses:
darkvision 120 ft.
• Languages:
Abyssal
• Challenge:
4 (1100 XP)
• Environments:
Underground, Urban
Innate Spellcasting
The babau's innate spellcasting ability is Wisdom (spell save DC 11). The babau can innately cast the following spells, requiring no material components:
Actions
• Multiattack:
The babau makes two melee attacks. It can also use Weakening Gaze before or after making these attacks.
• Claw:
Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 8 (1d8+4) slashing damage.
• Spear:
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 it, one target. Hit: 7 (1d6+4) piercing damage, or 8 (1d8+4) piercing damage when used with two hands to make a melee attack.
• Weakening Gaze:
The babau targets one creature that it can see within 20 feet of it. The target must make a DC 13 Constitution saving throw. On a failed save, the target deals only half damage with weapon attacks that use Strength for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.