Bandit Captain

Medium Humanoid (Any Race) , Any Non-Lawful Alignment
• Armor Class: 15
• Hit Points: 65 (10d8+20)
• Speed: 30 ft.

STR DEX CON INT WIS CHA
15 (+2) 16 (+3) 14 (+2) 14 (+2) 11 (+0) 14 (+2)

• Saving Throws: Str +4, Dex +5, Wis +2
• Skills: Athletics +4, Deception +4
• Languages: any two languages
• Challenge: 2 (450 XP)
• Environments: Arctic, Coast, Desert, Forest, Grassland, Mountain, Ruins, Urban

Actions


• Multiattack: The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.

• Scimitar: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

• Dagger: Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage. **Reactions**

• Parry: The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.