Bandit Captain
Medium Humanoid
(Any Race)
, Any Non-Lawful Alignment
• Armor Class: 15
• Hit Points: 65 (10d8+20)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
15 (+2) |
16 (+3) |
14 (+2) |
14 (+2) |
11 (+0) |
14 (+2) |
• Saving Throws:
Str +4, Dex +5, Wis +2
• Skills:
Athletics +4, Deception +4
• Languages:
any two languages
• Challenge:
2 (450 XP)
• Environments:
Arctic, Coast, Desert, Forest, Grassland, Mountain, Ruins, Urban
Actions
• Multiattack:
The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
• Scimitar:
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
• Dagger:
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
**Reactions**
• Parry:
The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.