Barbed Devil
Medium Fiend
(Devil)
, Lawful Evil
• Armor Class: 15
• Hit Points: 110 (13d8+52)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
16 (+3) |
17 (+3) |
18 (+4) |
12 (+1) |
14 (+2) |
14 (+2) |
• Saving Throws:
Str +6, Con +7, Wis +5, Cha +5
• Skills:
Deception +5, Insight +5, Perception +8
• Condition Immunities:
poisoned
• Resistances:
cold, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
• Senses:
darkvision 120 ft.
• Languages:
Infernal, telepathy 120 ft.
• Challenge:
5 (1800 XP)
• Environments:
Dungeon, Planar
• Barbed Hide:
At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.
• Devil's Sight:
Magical darkness doesn't impede the devil's darkvision.
• Magic Resistance:
The devil has advantage on saving throws against spells and other magical effects.
Actions
• Multiattack:
The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.
• Claw:
Melee Weapon Attack: +6 to hit, reach 5 ft ., one target. Hit: 6 (1d6 + 3) piercing damage.
• Tail:
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
• Hurl Flame:
Ranged Spell Attack: +5 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.