Barbed Devil
  
  
  Medium Fiend
  
    (Devil)
  
  , Lawful Evil
  
  
  
  
    • Armor Class: 15
    • Hit Points: 110 (13d8+52)
    • Speed: 30 ft.
  
  
  
  
  
    
      
        | STR | DEX | CON | INT | WIS | CHA | 
    
    
      
        | 16 (+3) | 17 (+3) | 18 (+4) | 12 (+1) | 14 (+2) | 14 (+2) | 
    
  
  
  
  
  
    
      • Saving Throws:
      Str +6, Con +7, Wis +5, Cha +5
      
    
    
      • Skills:
      Deception +5, Insight +5, Perception +8
      
    
    
      • Condition Immunities:
      poisoned
      
    
    
      • Resistances:
      cold, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
      
    
    
    
      • Senses:
      darkvision 120 ft.
      
    
    
      • Languages:
      Infernal, telepathy 120 ft.
      
    
    • Challenge:
    5 (1800 XP)
    
    
    • Environments:
    Dungeon, Planar 
    
  
  
  
  
  
    
      • Barbed Hide: 
At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.
      
      
    
      • Devil's Sight: 
Magical darkness doesn't impede the devil's darkvision.
      
      
    
      • Magic Resistance: 
The devil has advantage on saving throws against spells and other magical effects.
      
      
    
  
  
  
  
  
  
  
  
    Actions
    
      • Multiattack: 
The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.
      
    
      • Claw: 
Melee Weapon Attack: +6 to hit, reach 5 ft ., one target. Hit: 6 (1d6 + 3) piercing damage.
      
    
      • Tail: 
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
      
    
      • Hurl Flame: 
Ranged Spell Attack: +5 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.