Barbed Devil

Medium Fiend (Devil) , Lawful Evil
• Armor Class: 15
• Hit Points: 110 (13d8+52)
• Speed: 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 17 (+3) 18 (+4) 12 (+1) 14 (+2) 14 (+2)

• Saving Throws: Str +6, Con +7, Wis +5, Cha +5
• Skills: Deception +5, Insight +5, Perception +8
• Condition Immunities: poisoned
• Resistances: cold, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
• Senses: darkvision 120 ft.
• Languages: Infernal, telepathy 120 ft.
• Challenge: 5 (1800 XP)
• Environments: Dungeon, Planar

• Barbed Hide: At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.

• Devil's Sight: Magical darkness doesn't impede the devil's darkvision.

• Magic Resistance: The devil has advantage on saving throws against spells and other magical effects.

Actions


• Multiattack: The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.

• Claw: Melee Weapon Attack: +6 to hit, reach 5 ft ., one target. Hit: 6 (1d6 + 3) piercing damage.

• Tail: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

• Hurl Flame: Ranged Spell Attack: +5 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.