Black Earth Guard
Medium Humanoid
(Human)
, Neutral Evil
• Armor Class: 18
• Hit Points: 39 (6d8+12)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
17 (+3) |
11 (+0) |
14 (+2) |
10 (+0) |
10 (+0) |
9 (-1) |
• Skills:
Intimidation +1, Perception +2
• Languages:
Common
• Challenge:
2 (450 XP)
• Environments:
Arctic, Cave, Coast, Desert, Dungeon, Forest, Grassland, Mountain, Ruins, Underground
Actions
• Multiattack:
The guard makes two melee attacks.
• Morningstar:
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
**Reactions**
• Unyielding:
When the guard is subjected to an effect that would move it, knock it prone, or both, it can use its reaction to be neither moved nor knocked prone.