Black Earth Guard

Medium Humanoid (Human) , Neutral Evil
• Armor Class: 18
• Hit Points: 39 (6d8+12)
• Speed: 30 ft.

STR DEX CON INT WIS CHA
17 (+3) 11 (+0) 14 (+2) 10 (+0) 10 (+0) 9 (-1)

• Skills: Intimidation +1, Perception +2
• Languages: Common
• Challenge: 2 (450 XP)
• Environments: Arctic, Cave, Coast, Desert, Dungeon, Forest, Grassland, Mountain, Ruins, Underground

Actions


• Multiattack: The guard makes two melee attacks.

• Morningstar: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. **Reactions**

• Unyielding: When the guard is subjected to an effect that would move it, knock it prone, or both, it can use its reaction to be neither moved nor knocked prone.