Blackguard

Medium Humanoid (Any Race) , Any Non-Good Alignment
• Armor Class: 18
• Hit Points: 153 (18d8+72)
• Speed: 30 ft.

STR DEX CON INT WIS CHA
18 (+4) 11 (+0) 18 (+4) 11 (+0) 14 (+2) 15 (+2)

• Saving Throws: Wis +5, Cha +5
• Skills: Athletics +7, Deception +5, Intimidation +5
• Languages: any one language (usually Common)
• Challenge: 8 (3900 XP)
• Environments: Underground, Urban

Spellcasting


The blackguard is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It has the following paladin spells prepared:

• 1st level (4 slots): command, protection from evil and good, thunderous smite
• 2nd level (3 slots): branding smite, find steed
• 3rd level (2 slots): blinding smite, dispel magic


Actions


• Multiattack: The blackguard makes three attacks with its glaive or its shortbow.

• Glaive: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10+4) slashing damage.

• Shortbow: Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d6+2) piercing damage.

• Dreadful Aspect (Recharges after a Short or Long Rest): The blackguard exudes magical menace. Each enemy within 30 feet of the blackguard must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. If a frightened target ends its turn more than 30 feet away from the blackguard, the target can repeat the saving throw, ending the effect on itself on a success.