Bone Devil Polearm

Large Fiend (Devil) , Lawful Evil
• Armor Class: 19
• Hit Points: 142 (15d10+60)
• Speed: 40 ft., fly 40 ft.

STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 18 (+4) 13 (+1) 14 (+2) 16 (+3)

• Saving Throws: Int +5, Wis +6, Cha +7
• Skills: Deception +7, Insight +6
• Condition Immunities: poisoned
• Resistances: cold, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
• Senses: darkvision 120 ft.
• Languages: Infernal, telepathy 120 ft.
• Challenge: 12 (8400 XP)

• Devil's Sight: Magical darkness doesn't impede the devil's darkvision.

• Magic Resistance: The devil has advantage on saving throws against spells and other magical effects.

Actions


• Multiattack: The devil makes three attacks: two with its hooked polearm and one with its sting.

• Hooked Polearm: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 17 (2d12 + 4) piercing damage. If the target is a huge or smaller creature, it is grappled (escape DC 14). Until the grapple ends, the devil can't use its polearm on another target.

• Claw: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

• Sting: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success .