Bone Devil Polearm
Large Fiend
(Devil)
, Lawful Evil
• Armor Class: 19
• Hit Points: 142 (15d10+60)
• Speed: 40 ft., fly 40 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
18 (+4) |
16 (+3) |
18 (+4) |
13 (+1) |
14 (+2) |
16 (+3) |
• Saving Throws:
Int +5, Wis +6, Cha +7
• Skills:
Deception +7, Insight +6
• Condition Immunities:
poisoned
• Resistances:
cold, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
• Senses:
darkvision 120 ft.
• Languages:
Infernal, telepathy 120 ft.
• Challenge:
12 (8400 XP)
• Devil's Sight:
Magical darkness doesn't impede the devil's darkvision.
• Magic Resistance:
The devil has advantage on saving throws against spells and other magical effects.
Actions
• Multiattack:
The devil makes three attacks: two with its hooked polearm and one with its sting.
• Hooked Polearm:
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 17 (2d12 + 4) piercing damage. If the target is a huge or smaller creature, it is grappled (escape DC 14). Until the grapple ends, the devil can't use its polearm on another target.
• Claw:
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
• Sting:
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success .