Champion
Medium Humanoid
(Any Race)
, Any Alignment
• Armor Class: 18
• Hit Points: 143 (22d8+44)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
20 (+5) |
15 (+2) |
14 (+2) |
10 (+0) |
14 (+2) |
12 (+1) |
• Saving Throws:
Str +9, Con +6
• Skills:
Athletics +9, Intimidation +5, Perception +6
• Languages:
any one language (usually Common)
• Challenge:
9 (5000 XP)
• Environments:
Desert, Urban
• Indomitable (2/Day):
The champion rerolls a failed saving throw.
• Second Wind (Recharges after a Short or Long Rest):
As a bonus action, the champion can regain 20 hit points.
Actions
• Multiattack:
The champion makes three attacks with its greatsword or its light crossbow.
• Greatsword:
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6+5) slashing damage, plus 7 (2d6) slashing damage if the champion has more than half of its total hit points remaining.
• Light Crossbow:
Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 6 (1d8+2) piercing damage, plus 7 (2d6) piercing damage if the champion has more than half of its total hit points remaining.