Champion

Medium Humanoid (Any Race) , Any Alignment
• Armor Class: 18
• Hit Points: 143 (22d8+44)
• Speed: 30 ft.

STR DEX CON INT WIS CHA
20 (+5) 15 (+2) 14 (+2) 10 (+0) 14 (+2) 12 (+1)

• Saving Throws: Str +9, Con +6
• Skills: Athletics +9, Intimidation +5, Perception +6
• Languages: any one language (usually Common)
• Challenge: 9 (5000 XP)
• Environments: Desert, Urban

• Indomitable (2/Day): The champion rerolls a failed saving throw.

• Second Wind (Recharges after a Short or Long Rest): As a bonus action, the champion can regain 20 hit points.

Actions


• Multiattack: The champion makes three attacks with its greatsword or its light crossbow.

• Greatsword: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6+5) slashing damage, plus 7 (2d6) slashing damage if the champion has more than half of its total hit points remaining.

• Light Crossbow: Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 6 (1d8+2) piercing damage, plus 7 (2d6) piercing damage if the champion has more than half of its total hit points remaining.