Chitine
Small Monstrosity
, Chaotic Evil
• Armor Class: 14
• Hit Points: 18 (4d6+4)
• Speed: 30 ft., climb 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
10 (+0) |
14 (+2) |
12 (+1) |
10 (+0) |
10 (+0) |
7 (-2) |
• Skills:
Athletics +4, Stealth +4
• Senses:
darkvision 60 ft.
• Languages:
Undercommon
• Challenge:
1/2 (100 XP)
• Environments:
Underground
• Fey Ancestry:
The chitine has advantage on saving throws against being charmed, and magic can't put the chitine to sleep.
• Sunlight Sensitivity:
While in sunlight, the chitine has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
• Web Sense:
While in contact with a web, the chitine knows the exact location of any other creature in contact with the same web.
• Web Walker:
The chitine ignores movement restrictions caused by webbing.
Actions
• Multiattack:
The chitine makes three attacks with its daggers.
• Dagger:
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4+2) piercing damage.