Choldrith
Medium Monstrosity
, Chaotic Evil
• Armor Class: 15
• Hit Points: 15 (12d8+12)
• Speed: 30 ft., climb 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
12 (+1) |
16 (+3) |
12 (+1) |
11 (+0) |
14 (+2) |
10 (+0) |
• Skills:
Athletics +5, Religion +2, Stealth +5
• Senses:
darkvision 60 ft.
• Languages:
Undercommon
• Challenge:
3 (700 XP)
• Environments:
Underground
• Fey Ancestry:
The choldrith has advantage on saving throws against being charmed, and magic can't put the choldrith to sleep.
• Spider Climb:
The choldrith can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
• Sunlight Sensitivity:
While in sunlight, the choldrith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
• Web Sense:
While in contact with a web, the choldrith knows the exact location of any other creature in contact with the same web.
• Web Walker:
The choldrith ignores movement restrictions caused by webbing.
Spellcasting
The choldrith is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The choldrith has the following cleric spells prepared:
Actions
• Dagger:
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4+3) piercing damage plus 10 (3d6) poison damage.
• Web (Recharge 5-6):
Ranged Weapon Attack: +5 to hit, range 30/60 ft., one Large or smaller creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 11 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; 5 hit points; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).