Choldrith

Medium Monstrosity , Chaotic Evil
• Armor Class: 15
• Hit Points: 15 (12d8+12)
• Speed: 30 ft., climb 30 ft.

STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 12 (+1) 11 (+0) 14 (+2) 10 (+0)

• Skills: Athletics +5, Religion +2, Stealth +5
• Senses: darkvision 60 ft.
• Languages: Undercommon
• Challenge: 3 (700 XP)
• Environments: Underground

• Fey Ancestry: The choldrith has advantage on saving throws against being charmed, and magic can't put the choldrith to sleep.

• Spider Climb: The choldrith can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

• Sunlight Sensitivity: While in sunlight, the choldrith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

• Web Sense: While in contact with a web, the choldrith knows the exact location of any other creature in contact with the same web.

• Web Walker: The choldrith ignores movement restrictions caused by webbing.

Spellcasting


The choldrith is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The choldrith has the following cleric spells prepared:

• Cantrips (at will): guidance, mending, resistance, thaumaturgy
• 1st level (4 slots): bane, healing word, sanctuary, shield of faith
• 2nd level (3 slots): hold person, spiritual weapon (dagger)


Actions


• Dagger: Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4+3) piercing damage plus 10 (3d6) poison damage.

• Web (Recharge 5-6): Ranged Weapon Attack: +5 to hit, range 30/60 ft., one Large or smaller creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 11 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; 5 hit points; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).