Chuul

Large Aberration , Chaotic Evil
• Armor Class: 16
• Hit Points: 93 (11d10+33)
• Speed: 30 ft., swim 30 ft.

STR DEX CON INT WIS CHA
19 (+4) 10 (+0) 16 (+3) 5 (-3) 11 (+0) 5 (-3)

• Skills: Perception +4
• Condition Immunities: poisoned
• Senses: darkvision 60 ft.
• Languages: understands Deep Speech but can't speak
• Challenge: 4 (1100 XP)
• Environments: Aquatic, Coast

• Amphibious: The chuul can breathe air and water.

• Sense Magic: The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.

Actions


• Multiattack: The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.

• Pincer: Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.

• Tentacles: One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.