Chuul
Large Aberration
, Chaotic Evil
• Armor Class: 16
• Hit Points: 93 (11d10+33)
• Speed: 30 ft., swim 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
19 (+4) |
10 (+0) |
16 (+3) |
5 (-3) |
11 (+0) |
5 (-3) |
• Skills:
Perception +4
• Condition Immunities:
poisoned
• Senses:
darkvision 60 ft.
• Languages:
understands Deep Speech but can't speak
• Challenge:
4 (1100 XP)
• Environments:
Aquatic, Coast
• Amphibious:
The chuul can breathe air and water.
• Sense Magic:
The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.
Actions
• Multiattack:
The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.
• Pincer:
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.
• Tentacles:
One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.