Conjurer
Medium Humanoid
(Any Race)
, Any Alignment
• Armor Class: 12
• Hit Points: 40 (9d8)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
9 (-1) |
14 (+2) |
11 (+0) |
17 (+3) |
12 (+1) |
11 (+0) |
• Saving Throws:
Int +6, Wis +4
• Skills:
Arcana +6, History +6
• Languages:
any four languages
• Challenge:
6 (2300 XP)
• Environments:
Urban
• Benign Transportation (Recharges after the Conjurer Casts a Conjuration Spell of 1st Level or Higher):
As a bonus action, the conjurer teleports up to 30 feet to an unoccupied space that it can see. If it instead chooses a space within range that is occupied by a willing Small or Medium creature, they both teleport, swapping places.
Spellcasting
The conjurer is a 9th-level spellcaster. Its spellcasting ability is intelligence (spell save DC 14, +6 to hit with spell attacks). The conjurer has the following wizard spells prepared:
*Conjuration spell of 1st level or higher
Actions
• Dagger:
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4+2) piercing damage.