Cult Fanatic
Medium Humanoid
(Any Race)
, Any Non-Good Alignment
• Armor Class: 13
• Hit Points: 33 (6d8+6)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
11 (+0) |
14 (+2) |
12 (+1) |
10 (+0) |
13 (+1) |
14 (+2) |
• Skills:
Deception +4, Persuasion +4, Religion +2
• Languages:
any one language (usually Common)
• Challenge:
2 (450 XP)
• Environments:
Dungeon, Urban
• Dark Devotion:
The fanatic has advantage on saving throws against being charmed or frightened.
Spellcasting
The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:
Actions
• Multiattack:
The fanatic makes two melee attacks.
• Dagger:
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.