Cult Fanatic

Medium Humanoid (Any Race) , Any Non-Good Alignment
• Armor Class: 13
• Hit Points: 33 (6d8+6)
• Speed: 30 ft.

STR DEX CON INT WIS CHA
11 (+0) 14 (+2) 12 (+1) 10 (+0) 13 (+1) 14 (+2)

• Skills: Deception +4, Persuasion +4, Religion +2
• Languages: any one language (usually Common)
• Challenge: 2 (450 XP)
• Environments: Dungeon, Urban

• Dark Devotion: The fanatic has advantage on saving throws against being charmed or frightened.

Spellcasting


The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

• Cantrips (at will): light, sacred flame, thaumaturgy
• 1st level (4 slots): command, inflict wounds, shield of faith
• 2nd level (3 slots): hold person, spiritual weapon


Actions


• Multiattack: The fanatic makes two melee attacks.

• Dagger: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.