Cultist
Medium Humanoid
(Any Race)
, Any Non-Good Alignment
• Armor Class: 12
• Hit Points: 9 (2d8)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
11 (+0) |
12 (+1) |
10 (+0) |
10 (+0) |
11 (+0) |
10 (+0) |
• Skills:
Deception +2, Religion +2
• Languages:
any one language (usually Common)
• Challenge:
1/8 (25 XP)
• Environments:
Dungeon, Urban
• Dark Devotion:
The cultist has advantage on saving throws against being charmed or frightened.
Actions
• Scimitar:
Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.