Cultist

Medium Humanoid (Any Race) , Any Non-Good Alignment
• Armor Class: 12
• Hit Points: 9 (2d8)
• Speed: 30 ft.

STR DEX CON INT WIS CHA
11 (+0) 12 (+1) 10 (+0) 10 (+0) 11 (+0) 10 (+0)

• Skills: Deception +2, Religion +2
• Languages: any one language (usually Common)
• Challenge: 1/8 (25 XP)
• Environments: Dungeon, Urban

• Dark Devotion: The cultist has advantage on saving throws against being charmed or frightened.

Actions


• Scimitar: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.