Cyclops

Huge Giant , Chaotic Neutral
• Armor Class: 14
• Hit Points: 138 (12d12+60)
• Speed: 30 ft.

STR DEX CON INT WIS CHA
22 (+6) 11 (+0) 20 (+5) 8 (-1) 6 (-2) 10 (+0)

• Languages: Giant
• Challenge: 6 (2300 XP)
• Environments: Cave, Coast, Grassland, Mountain, Ruins, Swamp

• Poor Depth Perception: The cyclops has disadvantage on any attack roll against a target more than 30 ft. away.

Actions


• Multiattack: The cyclops makes two greatclub attacks.

• Greatclub: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

• Rock: Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.