Cyclops
Huge Giant
, Chaotic Neutral
• Armor Class: 14
• Hit Points: 138 (12d12+60)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
22 (+6) |
11 (+0) |
20 (+5) |
8 (-1) |
6 (-2) |
10 (+0) |
• Languages:
Giant
• Challenge:
6 (2300 XP)
• Environments:
Cave, Coast, Grassland, Mountain, Ruins, Swamp
• Poor Depth Perception:
The cyclops has disadvantage on any attack roll against a target more than 30 ft. away.
Actions
• Multiattack:
The cyclops makes two greatclub attacks.
• Greatclub:
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
• Rock:
Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.