Cyclops
  
  
  Huge Giant
  
  , Chaotic Neutral
  
  
  
  
    • Armor Class: 14
    • Hit Points: 138 (12d12+60)
    • Speed: 30 ft.
  
  
  
  
  
    
      
        | STR | DEX | CON | INT | WIS | CHA | 
    
    
      
        | 22 (+6) | 11 (+0) | 20 (+5) | 8 (-1) | 6 (-2) | 10 (+0) | 
    
  
  
  
  
  
    
    
    
    
    
    
    
      • Languages:
      Giant
      
    
    • Challenge:
    6 (2300 XP)
    
    
    • Environments:
    Cave, Coast, Grassland, Mountain, Ruins, Swamp 
    
  
  
  
  
  
    
      • Poor Depth Perception: 
The cyclops has disadvantage on any attack roll against a target more than 30 ft. away.
      
      
    
  
  
  
  
  
  
  
  
    Actions
    
      • Multiattack: 
The cyclops makes two greatclub attacks.
      
    
      • Greatclub: 
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
      
    
      • Rock: 
Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.