Death Kiss

Large Aberration , Neutral Evil
• Armor Class: 16
• Hit Points: 161 (17d10+68)
• Speed: 0 ft., fly 30 ft. (hover)

STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 18 (+4) 10 (+0) 12 (+1) 10 (+0)

• Saving Throws: Con +8, Wis +5
• Skills: Perception +5
• Condition Immunities: prone
• Senses: darkvision 120 ft.
• Languages: Deep Speech, Undercommon
• Challenge: 10 (5900 XP)
• Environments: Underground

• Lightning Blood: A creature within 5 feet of the death kiss takes 5 (1d10) lightning damage whenever it hits the death kiss with a melee attack that deals piercing or slashing damage.

Actions


• Multiattack: The death kiss makes three tentacle attacks. Up to three of these attacks can be replaced by Blood Drain, one replacement per tentacle grappling a creature

• Tentacle: Melee Weapon Attack: +8 to hit, reach 20 ft., one target. Hit: 14 (3d6+4) piercing damage, and the target is grappled (escape DC 14) if it is a Huge or smaller creature. Until this grapple ends, the target is restrained, and the death kiss can't use the same tentacle on another target. The death kiss has ten tentacles.

• Blood Drain: One creature grappled by a tentacle of the death kiss must make a DC 16 Constitution saving throw. On a failed save, the target takes 22 (4d10) lightning damage, and the death kiss regains half as many hit points.