Death Kiss
Large Aberration
, Neutral Evil
• Armor Class: 16
• Hit Points: 161 (17d10+68)
• Speed: 0 ft., fly 30 ft. (hover)
STR |
DEX |
CON |
INT |
WIS |
CHA |
18 (+4) |
14 (+2) |
18 (+4) |
10 (+0) |
12 (+1) |
10 (+0) |
• Saving Throws:
Con +8, Wis +5
• Skills:
Perception +5
• Condition Immunities:
prone
• Senses:
darkvision 120 ft.
• Languages:
Deep Speech, Undercommon
• Challenge:
10 (5900 XP)
• Environments:
Underground
• Lightning Blood:
A creature within 5 feet of the death kiss takes 5 (1d10) lightning damage whenever it hits the death kiss with a melee attack that deals piercing or slashing damage.
Actions
• Multiattack:
The death kiss makes three tentacle attacks. Up to three of these attacks can be replaced by Blood Drain, one replacement per tentacle grappling a creature
• Tentacle:
Melee Weapon Attack: +8 to hit, reach 20 ft., one target. Hit: 14 (3d6+4) piercing damage, and the target is grappled (escape DC 14) if it is a Huge or smaller creature. Until this grapple ends, the target is restrained, and the death kiss can't use the same tentacle on another target. The death kiss has ten tentacles.
• Blood Drain:
One creature grappled by a tentacle of the death kiss must make a DC 16 Constitution saving throw. On a failed save, the target takes 22 (4d10) lightning damage, and the death kiss regains half as many hit points.