Death Kiss
  
  
  Large Aberration
  
  , Neutral Evil
  
  
  
  
    • Armor Class: 16
    • Hit Points: 161 (17d10+68)
    • Speed: 0 ft., fly 30 ft. (hover)
  
  
  
  
  
    
      
        | STR | DEX | CON | INT | WIS | CHA | 
    
    
      
        | 18 (+4) | 14 (+2) | 18 (+4) | 10 (+0) | 12 (+1) | 10 (+0) | 
    
  
  
  
  
  
    
      • Saving Throws:
      Con +8, Wis +5
      
    
    
      • Skills:
      Perception +5
      
    
    
      • Condition Immunities:
      prone
      
    
    
    
    
      • Senses:
      darkvision 120 ft.
      
    
    
      • Languages:
      Deep Speech, Undercommon
      
    
    • Challenge:
    10 (5900 XP)
    
    
    • Environments:
    Underground 
    
  
  
  
  
  
    
      • Lightning Blood: 
A creature within 5 feet of the death kiss takes 5 (1d10) lightning damage whenever it hits the death kiss with a melee attack that deals piercing or slashing damage.
      
      
    
  
  
  
  
  
  
  
  
    Actions
    
      • Multiattack: 
The death kiss makes three tentacle attacks. Up to three of these attacks can be replaced by Blood Drain, one replacement per tentacle grappling a creature
      
    
      • Tentacle: 
Melee Weapon Attack: +8 to hit, reach 20 ft., one target. Hit: 14 (3d6+4) piercing damage, and the target is grappled (escape DC 14) if it is a Huge or smaller creature. Until this grapple ends, the target is restrained, and the death kiss can't use the same tentacle on another target. The death kiss has ten tentacles.
      
    
      • Blood Drain: 
One creature grappled by a tentacle of the death kiss must make a DC 16 Constitution saving throw. On a failed save, the target takes 22 (4d10) lightning damage, and the death kiss regains half as many hit points.