Derro
Small Humanoid
(Derro)
, Chaotic Evil
• Armor Class: 13
• Hit Points: 13 (3d6+3)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
9 (-1) |
14 (+2) |
12 (+1) |
11 (+0) |
5 (-3) |
9 (-1) |
• Skills:
Stealth +4
• Senses:
darkvision 120 ft.
• Languages:
Dwarvish, Undercommon
• Challenge:
1/4 (50 XP)
• Environments:
Underground
• Insanity:
The derro has advantage on saving throws against being charmed or frightened.
• Magic Resistance:
The derro has advantage on saving throws against spells and other magical effects.
• Sunlight Sensitivity:
While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
• Hooked Shortspear:
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 (1d4-1) piercing damage. If the target is a creature, the derro can choose to deal no damage and try to trip the target instead, in which case the target must succeed on a DC 9 Strength saving throw or fall prone.
• Light Repeating Crossbow:
Ranged Weapon Attack: +4 to hit, range 40/160 ft., one target. Hit: 6 (1d8+2) piercing damage.