Dire Wolf
Large Beast
, Unaligned
• Armor Class: 14
• Hit Points: 37 (5d10+10)
• Speed: 50 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
17 (+3) |
15 (+2) |
15 (+2) |
3 (-4) |
12 (+1) |
7 (-2) |
• Skills:
Perception +3, Stealth +4
• Challenge:
1 (200 XP)
• Environments:
Arctic, Cave, Forest, Grassland
• Keen Hearing and Smell:
The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
• Pack Tactics:
The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
• Bite:
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.