Dire Wolf

Large Beast , Unaligned
• Armor Class: 14
• Hit Points: 37 (5d10+10)
• Speed: 50 ft.

STR DEX CON INT WIS CHA
17 (+3) 15 (+2) 15 (+2) 3 (-4) 12 (+1) 7 (-2)

• Skills: Perception +3, Stealth +4
• Challenge: 1 (200 XP)
• Environments: Arctic, Cave, Forest, Grassland

• Keen Hearing and Smell: The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

• Pack Tactics: The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions


• Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.