Diviner

Medium Humanoid (Any Race) , Any Alignment
• Armor Class: 12
• Hit Points: 67 (15d8)
• Speed: 30 ft.

STR DEX CON INT WIS CHA
9 (-1) 14 (+2) 11 (+0) 18 (+4) 12 (+1) 11 (+0)

• Saving Throws: Int +7, Wis +4
• Skills: Arcana +7, History +7
• Languages: any four languages
• Challenge: 8 (3900 XP)
• Environments: Urban

• Portent (Recharges after the Diviner Casts a Divination Spell of 1st Level or Higher): When the diviner or a creature it can see makes an attack roll, a saving throw, or an ability check, the diviner can roll a d20 and choose to use this roll in place of the attack roll, saving throw, or ability check.

Spellcasting


The diviner is a 15th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The diviner has the following wizard spells prepared:

• Cantrips (at will): fire bolt, light, mage hand, message, true strike
• 1st level (4 slots): detect magic*, feather fall, mage armor
• 2nd level (3 slots): detect thoughts*, locate object*, scorching ray
• 3rd level (3 slots): clairvoyance*, fly, fireball
• 4th level (3 slots): arcane eye*, ice storm, stoneskin
• 5th level (2 slots): rary's telepathic bond*, seeming*
• 6th level (1 slot): mass suggestion, true seeing*
• 7th level (1 slot): delayed blast fireball, teleport
• 8th level (1 slot): maze

* Divination spell of 1st level or higher

Actions


• Quarterstaff: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d6-1) bludgeoning damage, or 3 (1d8-1) bludgeoning damage if used with two hands.