Diviner
Medium Humanoid
(Any Race)
, Any Alignment
• Armor Class: 12
• Hit Points: 67 (15d8)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
9 (-1) |
14 (+2) |
11 (+0) |
18 (+4) |
12 (+1) |
11 (+0) |
• Saving Throws:
Int +7, Wis +4
• Skills:
Arcana +7, History +7
• Languages:
any four languages
• Challenge:
8 (3900 XP)
• Environments:
Urban
• Portent (Recharges after the Diviner Casts a Divination Spell of 1st Level or Higher):
When the diviner or a creature it can see makes an attack roll, a saving throw, or an ability check, the diviner can roll a d20 and choose to use this roll in place of the attack roll, saving throw, or ability check.
Spellcasting
The diviner is a 15th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The diviner has the following wizard spells prepared:
• 8th level (1 slot):
maze
* Divination spell of 1st level or higher
Actions
• Quarterstaff:
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d6-1) bludgeoning damage, or 3 (1d8-1) bludgeoning damage if used with two hands.