Dolphin
Medium Beast
, Unaligned
• Armor Class: 12
• Hit Points: 11 (2d8+2)
• Speed: 0 ft., swim 60 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
14 (+2) |
13 (+1) |
13 (+1) |
6 (-2) |
12 (+1) |
7 (-2) |
• Skills:
Perception +3
• Senses:
blindsight 60 ft.
• Challenge:
1/8 (25 XP)
• Environments:
Coast, Aquatic
• Charge:
If the dolphin moves at least 30 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 3 (1d6) bludgeoning damage.
• Hold Breath:
The dolphin can hold its breath for 20 minutes.
Actions
• Slam:
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage.