Dolphin

Medium Beast , Unaligned
• Armor Class: 12
• Hit Points: 11 (2d8+2)
• Speed: 0 ft., swim 60 ft.

STR DEX CON INT WIS CHA
14 (+2) 13 (+1) 13 (+1) 6 (-2) 12 (+1) 7 (-2)

• Skills: Perception +3
• Senses: blindsight 60 ft.
• Challenge: 1/8 (25 XP)
• Environments: Coast, Aquatic

• Charge: If the dolphin moves at least 30 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 3 (1d6) bludgeoning damage.

• Hold Breath: The dolphin can hold its breath for 20 minutes.

Actions


• Slam: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage.