Draegloth

Large Fiend (Demon) , Chaotic Evil
• Armor Class: 15
• Hit Points: 123 (13d10+52)
• Speed: 30 ft.

STR DEX CON INT WIS CHA
20 (+5) 15 (+2) 18 (+4) 13 (+1) 11 (+0) 11 (+0)

• Skills: Perception +3, Stealth +5
• Condition Immunities: poisoned
• Resistances: cold, fire, lightning
• Senses: darkvision 120 ft.
• Languages: Abyssal, Elvish, Undercommon
• Challenge: 7 (2900 XP)
• Environments: Underground

• Fey Ancestry: The draegloth has advantage on saving throws against being charmed, and magic can't put it to sleep.

Innate Spellcasting


The draegloth's innate spellcasting ability is Charisma (spell save DC 11). The draegloth can innately cast the following spells, requiring no material components:

• At will: darkness
• 1/day each: confusion, dancing lights, faerie fire


Actions


• Multiattack: The draegloth makes three attacks: one with its bite and two with its claws.

• Bite: Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 16 (2d10+5) piercing damage.

• Claws: Melee Weapon Attack: +8 to hit, reach 10 ft, one target. Hit: 16 (2d10+5) slashing damage.