Dragon Turtle
Gargantuan Dragon
, Neutral
• Armor Class: 20
• Hit Points: 341 (22d20+10)
• Speed: 20 ft., swim 40 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
25 (+7) |
10 (+0) |
20 (+5) |
10 (+0) |
12 (+1) |
12 (+1) |
• Saving Throws:
Dex +6, Con +11, Wis +7
• Resistances:
fire
• Senses:
darkvision 120 ft.
• Languages:
Aquan, Draconic
• Challenge:
17 (18000 XP)
• Environments:
Aquatic
• Amphibious:
The dragon turtle can breathe air and water.
Actions
• Multiattack:
The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.
• Bite:
Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.
• Claw:
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.
• Tail:
Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.
• Steam Breath (Recharge 5-6):
The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.