Dragon Turtle
  
  
  Gargantuan Dragon
  
  , Neutral
  
  
  
  
    • Armor Class: 20
    • Hit Points: 341 (22d20+10)
    • Speed: 20 ft., swim 40 ft.
  
  
  
  
  
    
      
        | STR | DEX | CON | INT | WIS | CHA | 
    
    
      
        | 25 (+7) | 10 (+0) | 20 (+5) | 10 (+0) | 12 (+1) | 12 (+1) | 
    
  
  
  
  
  
    
      • Saving Throws:
      Dex +6, Con +11, Wis +7
      
    
    
    
    
      • Resistances:
      fire
      
    
    
    
      • Senses:
      darkvision 120 ft.
      
    
    
      • Languages:
      Aquan, Draconic
      
    
    • Challenge:
    17 (18000 XP)
    
    
    • Environments:
    Aquatic 
    
  
  
  
  
  
    
      • Amphibious: 
The dragon turtle can breathe air and water.
      
      
    
  
  
  
  
  
  
  
  
    Actions
    
      • Multiattack: 
The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.
      
    
      • Bite: 
Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.
      
    
      • Claw: 
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.
      
    
      • Tail: 
Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.
      
    
      • Steam Breath (Recharge 5-6): 
The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.