Dragonsoul
Medium Humanoid
(Human)
, Neutral Evil
• Armor Class: 16
• Hit Points: 110 (17d8+34)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
11 (+0) |
18 (+4) |
14 (+2) |
13 (+1) |
12 (+1) |
16 (+3) |
• Saving Throws:
Wis +4
• Skills:
Deception +6, Stealth +7
• Resistances:
one of the following: acid, cold, fire, lightning or poison
• Languages:
Common, Draconic, Infernal
• Challenge:
7 (2900 XP)
• Environments:
Dungeon, Urban
• Dragon Fanatic:
The dragonsoul has advantage on saving throws against being charmed or frightened. While the dragonsoul can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonsoul ignores the effects of being charmed or frightened.
• Fanatic Advantage:
Once per turn, if the dragonsoul makes a weapon attack with advantage on the attack roll and hits, the target takes an extra 10 (3d6) damage.
• Limited Flight:
The dragonsoul can use a bonus action to gain a flying speed of 30 feet until the end of its turn.
• Pack Tactics:
The dragonsoul has advantage on an attack roll against a creature if at least one of the dragonclaw's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
• Multiattack:
The Dragonsoul attacks twice with its shortsword.
• Shortsword:
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) damage of the type to which the dragonsoul has resistance.
• Orb of Dragon's Breath (3/Day):
Ranged Spell Attack: +7 to hit, range 90 ft., one target. Hit: 27 (6d8) damage of the type to which the dragonsoul has damage resistance.