Dragonwing

Medium Humanoid (Human) , Neutral Evil
• Armor Class: 14
• Hit Points: 33 (6d8+6)
• Speed: 30 ft.

STR DEX CON INT WIS CHA
11 (+0) 16 (+3) 13 (+1) 11 (+0) 11 (+0) 13 (+1)

• Saving Throws: Wis +2
• Skills: Deception +3, Stealth +5
• Resistances: one of the following: acid, cold, fire, lightning, or poison
• Languages: Common, Draconic
• Challenge: 2 (450 XP)
• Environments: Dungeon, Urban

• Dragon Fanatic: The dragonwing has advantage on saving throws against being charmed or frightened. While the dragonwing can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonwing ignores the effects of being charmed or frightened.

• Fanatic Advantage: Once per turn, if the dragonwing makes a weapon attack with advantage on the attack roll and hits, the target takes an extra 7 (2d6) damage.

• Limited Flight: The dragonwing can use a bonus action to gain a flying speed of 30 feet until the end of its turn.

• Pack Tactics: The dragonwing has advantage on an attack roll against a creature if at least one of the dragonwing's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions


• Multiattack: The dragonwing attacks twice with its scimitar.

• Scimitar: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 3 (1d6) damage of the type to which the cultist has resistance.