Dragonwing
Medium Humanoid
(Human)
, Neutral Evil
• Armor Class: 14
• Hit Points: 33 (6d8+6)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
11 (+0) |
16 (+3) |
13 (+1) |
11 (+0) |
11 (+0) |
13 (+1) |
• Saving Throws:
Wis +2
• Skills:
Deception +3, Stealth +5
• Resistances:
one of the following: acid, cold, fire, lightning, or poison
• Languages:
Common, Draconic
• Challenge:
2 (450 XP)
• Environments:
Dungeon, Urban
• Dragon Fanatic:
The dragonwing has advantage on saving throws against being charmed or frightened. While the dragonwing can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonwing ignores the effects of being charmed or frightened.
• Fanatic Advantage:
Once per turn, if the dragonwing makes a weapon attack with advantage on the attack roll and hits, the target takes an extra 7 (2d6) damage.
• Limited Flight:
The dragonwing can use a bonus action to gain a flying speed of 30 feet until the end of its turn.
• Pack Tactics:
The dragonwing has advantage on an attack roll against a creature if at least one of the dragonwing's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
• Multiattack:
The dragonwing attacks twice with its scimitar.
• Scimitar:
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 3 (1d6) damage of the type to which the cultist has resistance.