Dralmorrer Borngray
Medium Humanoid
(High Elf)
, Neutral Evil
• Armor Class: 16
• Hit Points: 52 (7d10+14)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
18 (+4) |
14 (+2) |
14 (+2) |
16 (+3) |
10 (+0) |
8 (-1) |
• Saving Throws:
Str +6, Con +4
• Skills:
Arcana +5, Deception +1, Insight +2, Perception +2, Religion +5
• Senses:
darkvision 60 ft.
• Languages:
Common, Bullywug, Draconic, Elvish, Goblin, Sylvan
• Challenge:
3 (700 XP)
• Fey Ancestry:
Dralmorrer has advantage on saving throws against being charmed, and magic can't put him to sleep.
• War Magic:
When Dralmorrer uses his action to cast a cantrip, he can also take a bonus action to make one weapon attack.
• Weapon Bond:
Provided his longsword is on the same plane Dralmorrer can take a bonus action to teleport it to his hand.
Spellcasting
Dralmorrer is a 7th-level spellcaster that uses Intelligence as his spellcasting ability (spell save DC 13, +5 to hit with spell attacks). Dralmorrer has the following spells prepared from the wizard spell list:
Actions
• Multiattack:
Dralmorrer attacks twice, either with his longsword or dagger.
• Longsword:
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
• Dagger:
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or ranged 20 ft./60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.