Dralmorrer Borngray

Medium Humanoid (High Elf) , Neutral Evil
• Armor Class: 16
• Hit Points: 52 (7d10+14)
• Speed: 30 ft.

STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 14 (+2) 16 (+3) 10 (+0) 8 (-1)

• Saving Throws: Str +6, Con +4
• Skills: Arcana +5, Deception +1, Insight +2, Perception +2, Religion +5
• Senses: darkvision 60 ft.
• Languages: Common, Bullywug, Draconic, Elvish, Goblin, Sylvan
• Challenge: 3 (700 XP)

• Fey Ancestry: Dralmorrer has advantage on saving throws against being charmed, and magic can't put him to sleep.

• War Magic: When Dralmorrer uses his action to cast a cantrip, he can also take a bonus action to make one weapon attack.

• Weapon Bond: Provided his longsword is on the same plane Dralmorrer can take a bonus action to teleport it to his hand.

Spellcasting


Dralmorrer is a 7th-level spellcaster that uses Intelligence as his spellcasting ability (spell save DC 13, +5 to hit with spell attacks). Dralmorrer has the following spells prepared from the wizard spell list:

• Cantrips (at will): fire bolt, prestidigitation, shocking grasp
• 1st level (4 slots): longstrider, magic missile, shield, thunderwave
• 2nd level (2 slots): magic weapon, misty step


Actions


• Multiattack: Dralmorrer attacks twice, either with his longsword or dagger.

• Longsword: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

• Dagger: Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or ranged 20 ft./60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.