Drannin Splithelm

Medium Humanoid (Shield Dwarf) , Neutral Evil
• Armor Class: 18
• Hit Points: 93 (11d8+44)
• Speed: 25 ft.

STR DEX CON INT WIS CHA
19 (+4) 10 (+0) 18 (+4) 11 (+0) 8 (-1) 12 (+1)

• Skills: Athletics +7, Intimidation +4
• Resistances: cold, poison
• Senses: darkvision 60 ft.
• Languages: Common, Dwarvish
• Challenge: 7 (2900 XP)

• Action Surge (Recharges after a Short or Long Rest): Drannin takes an additional action on his turn.

• Brute: A melee weapon deals one extra die of its damage when Drannin hits with it (included in the attack).

• Dwarven Resilience: Drannin has advantage on saving throws against poison.

• Indomitable (Recharges after a Short or Long Rest): Drannin can reroll a saving throw that he fails. He must use the new roll.

• Second Wind (Recharges after a Short or Long Rest): Drannin can use a bonus action to regain 16 (1d10 + 11) hit points.

• Special Equipment: Drannin wears a control amulet for his shield guardian (see the Monster Manual) and a ring of cold resistance. He also carries a potion of frost giant strength.

Actions


• Multiattack: Drannin makes three attacks with his greataxe.

• Greataxe: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.