Drannin Splithelm
Medium Humanoid
(Shield Dwarf)
, Neutral Evil
• Armor Class: 18
• Hit Points: 93 (11d8+44)
• Speed: 25 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
19 (+4) |
10 (+0) |
18 (+4) |
11 (+0) |
8 (-1) |
12 (+1) |
• Skills:
Athletics +7, Intimidation +4
• Resistances:
cold, poison
• Senses:
darkvision 60 ft.
• Languages:
Common, Dwarvish
• Challenge:
7 (2900 XP)
• Action Surge (Recharges after a Short or Long Rest):
Drannin takes an additional action on his turn.
• Brute:
A melee weapon deals one extra die of its damage when Drannin hits with it (included in the attack).
• Dwarven Resilience:
Drannin has advantage on saving throws against poison.
• Indomitable (Recharges after a Short or Long Rest):
Drannin can reroll a saving throw that he fails. He must use the new roll.
• Second Wind (Recharges after a Short or Long Rest):
Drannin can use a bonus action to regain 16 (1d10 + 11) hit points.
• Special Equipment:
Drannin wears a control amulet for his shield guardian (see the Monster Manual) and a ring of cold resistance. He also carries a potion of frost giant strength.
Actions
• Multiattack:
Drannin makes three attacks with his greataxe.
• Greataxe:
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.