Dretch
Small Fiend
(Demon)
, Chaotic Evil
• Armor Class: 11
• Hit Points: 18 (4d6+4)
• Speed: 20 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
11 (+0) |
11 (+0) |
12 (+1) |
5 (-3) |
8 (-1) |
3 (-4) |
• Condition Immunities:
poisoned
• Resistances:
cold, fire, lightning
• Senses:
darkvision 60 ft.
• Languages:
Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)
• Challenge:
1/4 (50 XP)
• Environments:
Dungeon, Planar
Actions
• Multiattack:
The dretch makes two attacks: one with its bite and one with its claws.
• Bite:
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.
• Claws:
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.
• Fetid Cloud (1/Day):
A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.