Dretch

Small Fiend (Demon) , Chaotic Evil
• Armor Class: 11
• Hit Points: 18 (4d6+4)
• Speed: 20 ft.

STR DEX CON INT WIS CHA
11 (+0) 11 (+0) 12 (+1) 5 (-3) 8 (-1) 3 (-4)

• Condition Immunities: poisoned
• Resistances: cold, fire, lightning
• Senses: darkvision 60 ft.
• Languages: Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)
• Challenge: 1/4 (50 XP)
• Environments: Dungeon, Planar

Actions


• Multiattack: The dretch makes two attacks: one with its bite and one with its claws.

• Bite: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.

• Claws: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.

• Fetid Cloud (1/Day): A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.