Dust Mephit
Small Elemental
, Neutral Evil
• Armor Class: 12
• Hit Points: 17 (5d6)
• Speed: 30 ft., fly 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
5 (-3) |
14 (+2) |
10 (+0) |
9 (-1) |
11 (+0) |
10 (+0) |
• Skills:
Perception +2, Stealth +4
• Condition Immunities:
poisoned
• Vulnerabilities:
fire
• Senses:
darkvision 60 ft.
• Languages:
Auran, Terran
• Challenge:
1/2 (100 XP)
• Environments:
Dungeon, Planar, Ruins, Urban
• Death Burst:
When the mephit dies, it explodes in a burst of dust. Each creature within 5 ft. of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.
• Innate Spellcasting (1/Day):
The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
• Claws:
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.
• Blinding Breath (Recharge 6):
The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
• Variant: Summon Mephits (1/Day):
The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.