Earth Elemental Myrmidon

Medium Elemental , Neutral
• Armor Class: 18
• Hit Points: 127 (17d8+51)
• Speed: 30 ft.

STR DEX CON INT WIS CHA
18 (+4) 10 (+0) 17 (+3) 8 (-1) 10 (+0) 10 (+0)

• Condition Immunities: paralyzed, petrified, poisoned, prone
• Resistances: bludgeoning, piercing, and slashing from nonmagical weapons
• Senses: darkvision 60 ft.
• Languages: Terran, one language of its creator's choice
• Challenge: 7 (2900 XP)
• Environments: Arctic, Cave, Coast, Desert, Dungeon, Forest, Grassland, Mountain, Planar, Ruins, Swamp, Underground

• Magic Weapons: The myrmidon's weapon attacks are magical.

Actions


• Multiattack: The myrmidon makes two maul attacks.

• Maul: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

• Thunderous Strike (Recharge 6): The myrmidon makes one maul attack. If the attack hits, it deals an extra 16 (3d10) thunder damage, and the target must succeed on a DC 14 Strength saving throw or be knocked prone.