Earth Elemental Myrmidon
Medium Elemental
, Neutral
• Armor Class: 18
• Hit Points: 127 (17d8+51)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
18 (+4) |
10 (+0) |
17 (+3) |
8 (-1) |
10 (+0) |
10 (+0) |
• Condition Immunities:
paralyzed, petrified, poisoned, prone
• Resistances:
bludgeoning, piercing, and slashing from nonmagical weapons
• Senses:
darkvision 60 ft.
• Languages:
Terran, one language of its creator's choice
• Challenge:
7 (2900 XP)
• Environments:
Arctic, Cave, Coast, Desert, Dungeon, Forest, Grassland, Mountain, Planar, Ruins, Swamp, Underground
• Magic Weapons:
The myrmidon's weapon attacks are magical.
Actions
• Multiattack:
The myrmidon makes two maul attacks.
• Maul:
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
• Thunderous Strike (Recharge 6):
The myrmidon makes one maul attack. If the attack hits, it deals an extra 16 (3d10) thunder damage, and the target must succeed on a DC 14 Strength saving throw or be knocked prone.