Earth Elemental
Large Elemental
, Neutral
• Armor Class: 17
• Hit Points: 126 (12d10+60)
• Speed: 30 ft., burrow 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
20 (+5) |
8 (-1) |
20 (+5) |
5 (-3) |
10 (+0) |
5 (-3) |
• Condition Immunities:
exhaustion, paralyzed, petrified, poisoned, unconscious
• Resistances:
bludgeoning, piercing, and slashing from nonmagical weapons
• Vulnerabilities:
thunder
• Senses:
darkvision 60 ft., tremorsense 60 ft.
• Languages:
Terran
• Challenge:
5 (1800 XP)
• Environments:
Arctic, Cave, Coast, Desert, Dungeon, Forest, Grassland, Mountain, Planar, Ruins, Swamp, Underground
• Earth Glide:
The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
• Siege Monster:
The elemental deals double damage to objects and structures.
Actions
• Multiattack:
The elemental makes two slam attacks.
• Slam:
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.