Elephant
Huge Beast
, Unaligned
• Armor Class: 12
• Hit Points: 76 (8d12+24)
• Speed: 40 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
22 (+6) |
9 (-1) |
17 (+3) |
3 (-4) |
11 (+0) |
6 (-2) |
• Challenge:
4 (1100 XP)
• Environments:
Grassland
• Trampling Charge:
If the elephant moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.
Actions
• Gore:
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
• Stomp:
Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.