Erinyes
Medium Fiend
(Devil)
, Lawful Evil
• Armor Class: 18
• Hit Points: 153 (18d8+72)
• Speed: 30 ft., fly 60 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
18 (+4) |
16 (+3) |
18 (+4) |
14 (+2) |
14 (+2) |
18 (+4) |
• Saving Throws:
Dex +7, Con +8, Wis +6, Cha +8
• Condition Immunities:
poisoned
• Resistances:
cold, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
• Senses:
truesight 120 ft.
• Languages:
Infernal, telepathy 120 ft.
• Challenge:
12 (8400 XP)
• Environments:
Dungeon, Planar
• Hellish Weapons:
The erinyes's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).
• Magic Resistance:
The erinyes has advantage on saving throws against spells and other magical effects.
Actions
• Multiattack:
The erinyes makes three attacks
• Longsword:
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage.
• Longbow:
Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic.
• Variant: Rope of Entanglement:
Some erinyes carry a rope of entanglement (detailed in the Dungeon Master's Guide). When such an erinyes uses its Multiattack, the erinyes can use the rope in place of two of the attacks.
**Reactions**
• Parry:
The erinyes adds 4 to its AC against one melee attack that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon.