Erinyes

Medium Fiend (Devil) , Lawful Evil
• Armor Class: 18
• Hit Points: 153 (18d8+72)
• Speed: 30 ft., fly 60 ft.

STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 18 (+4) 14 (+2) 14 (+2) 18 (+4)

• Saving Throws: Dex +7, Con +8, Wis +6, Cha +8
• Condition Immunities: poisoned
• Resistances: cold, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
• Senses: truesight 120 ft.
• Languages: Infernal, telepathy 120 ft.
• Challenge: 12 (8400 XP)
• Environments: Dungeon, Planar

• Hellish Weapons: The erinyes's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).

• Magic Resistance: The erinyes has advantage on saving throws against spells and other magical effects.

Actions


• Multiattack: The erinyes makes three attacks

• Longsword: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage.

• Longbow: Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic.

• Variant: Rope of Entanglement: Some erinyes carry a rope of entanglement (detailed in the Dungeon Master's Guide). When such an erinyes uses its Multiattack, the erinyes can use the rope in place of two of the attacks. **Reactions**

• Parry: The erinyes adds 4 to its AC against one melee attack that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon.